A 3D tower defense built for replay. Every five waves the dimension shifts — the map redraws, new enemy variants arrive, and your defenses are refunded at 75%. You have seconds to rebuild for an entirely new battlefield. Strategies that won wave 5 will fail at wave 25. Adaptation isn't optional.
FEATURES
15 unique dimensions — each with distinct visual style, terrain, and enemy variants
7 turret types with 10 upgrade tiers — basic, sniper, AOE, laser, slow field, tesla, and more
Real-time tactical combat — pause to plan, but combat unfolds at full speed
Solo Story Mode — three difficulty tiers, escalating wave scaling, persistent leaderboards
2-Player Co-op — share a base, share gold, share the panic
1v1 Versus — symmetric match, deterministic enemy waves, ELO ranking
Cloud saves — your progress follows you across machines
EARN YOUR INFORMATION
There is no minimap. No kill feed. No health bars on enemies until you've upgraded the right scanner. You will learn the patterns of each dimension by surviving them — or by dying to them. The game respects your attention.
PLAYED BEST WITH FRIENDS
Co-op mode is built around shared chaos: one base, two players, doubled spawn rate, no friendly fire on turret placement. Versus mode pits two defenders against the same enemy waves with separate boards — the first to leak loses. Both modes use private 6-character lobby codes, so you only play with friends you've invited.
COMING IN UPDATES
4-player and 8-player versus modes
Wave preview system
Steam Workshop turret skin support
Color-blind accessibility mode
Steam Deck verification
Additional language localizations beyond English and Spanish